Wednesday, 12 November 2014

TechCrunch

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TechCrunch

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is a news website focused on information technology companies, ranging in size from start up to established NASDAQ-100 firms. It was founded by Michael Arrington in 2005. On September 28, 2010, at its TechCrunch Disrupt conference in San Francisco, AOL announced that it would acquire TechCrunch. The transaction was rumored to be between $25m and $40m.[6]

In 2011, the site came under fire for possible ethics violations. These included claims that Arrington investments in certain firms which the site had covered created a conflict of interest. The controversy that ensued eventually led to Arrington departure, and other writers, including Paul Carr and Sarah Lacy, followed suit.
TechCrunch Disrupt is an annual conference hosted by TechCrunch in San Francisco, New York City, and Beijing, which began in 2011 and is where some technology start up launch their products and services competing on stage in front of venture capital potential investors, media and other interested parties for prize money and publicity. Past winners include Qwiki, Getaround, and Enigma.io
A scandal erupted over the Titstare application, created by participants in a hackathon at Disrupt 2013.

In 2014, TechCrunch Disrupt was featured in an arc of the HBO series Silicon Valley. The characters' startup Pied Piper participates on a start up battle at TechCrunch Disrupt. According to TechCrunch editor Sam O'Keefe, the show representation of the conference was obscenely accurate.

TechCrunch operates CrunchBase, a database of companies and start up, which comprises around 500,000 data points profiling companies, people, funds, fundings and events. The company claims to have more than 50,000 active contributors. Members of the public, subject to registration, can make submissions to the database; however, all changes are subject to review by a moderator before being accepted. Data is constantly reviewed by editors to ensure it is up to date. CrunchBase says it has 2 million users accessing its database each month.
AOL is in dispute with start up Pro Populi over that group use of the entire CrunchBase dataset with apps it has developed, one of which is known as People+. Pro Populi is being represented by the Electronic Frontier Foundation.

Latest Technology News

By Unknown | At 5:32:00 pm | Label : , | 0 Comments

The contest  hosted by the popular maker website

BoflakeInstructables  is an opportunity for DIYers and students from around the United States to share their 3D designs with each other and with the first family.

Contestants are asked to create an ornament that reflects "the theme of the magic and wonder of the holidays and the winter season," according to the contest rules. The 10 Weirdest Things Created By 3D Printing

Eight lucky finalists will have their designs printed and di Eight lucky finalists will have their designs printed and displayed in the East Wing of the White House during the 2014 holiday season. The winning ornaments will also be featured as a part of the Smithsonian's 3D modeling project, X 3D, which seeks to digitalize the museum's extensive collection of artifacts to make it more widely available to the public.

The winning designs will even join a select group of White House ornaments showcased in the Smithsonian National Museum of American History's political history division.

All submissions for the Ornament Challenge will be reviewed by two separate panels of judges the first panel will choose 20 finalists from all of the submitted designs, and the second will select eight of those designs to be 3D-printed and displayed in the White House. Registered Instructables users can also vote for the designs they want to see hanging at 1600 Pennsylvania Ave, though public voting won't be used to make any final decisions about the winners.

So far, contestants have come up with an array of designs, some of which capture the whimsical wintery theme of the contest better than others. There's a lacey-looking ice skate that promises to win the judge attention, as well as a beautiful homage to the traditional presidential holiday speeches of years past. And then there's an ornament shaped like the disembodied head of Abraham Lincoln, and one shaped like a squid.

But the 3D-Printed Ornament Challenge is more about inspiring Americans to make thingsthan it is about winning, according to contest organizers. The competition is part of the White House's effort to get the so-called Maker Movement flowing in full swing in the U.S., an effort that began with the first ever White House Maker Faire in June.

There are only a few hours left to submit your design for this year's contest. To do so, visit the contest's home page on Instructables and upload your design as a new project in the Ornament Challenge. Instructables users can continue to vote on their favorite designs
Calling all 3D printing enthusiasts! the first ever White House 3D Printed Ornament Challenge.

Advance Technology

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Advanced Technology

Advance Technology
is a one of a kind BSc programme, taught only at the University of Twente. It is a broad technical Bachelor programme that is finely tuned to society needs. Its multidisciplinary approach combines different engineering and natural science disciplines. If you would like to discover more about this unique English taught programme, read about Advanced Technology at the University of Twente, the study programme or be a student for a day and experience for yourself what the programme and student life at Twente are all about.
Advanced Technology is an English taught technical programme with a keen eye for society needs. Its multidisciplinary approach brings together a range of engineering and natural science disciplines, giving you the scope to come up with innovative and unexpected solutions to new problems without being confined to a single area of science. You will learn how to combine knowledge from electrical engineering, chemical engineering, applied physics, mathematics, mechanical engineering and business administration.

In this varied and fascinating programme, you will experience a range of completely different settings and will draw on all the theoretical knowledge you have acquired in a wide range of different disciplines to successfully tackle a series of challenging projects. You will soon discover the immense value of examining a problem from different perspectives and experience the fulfilment of producing a multidisciplinary solution. The programme also develops your awareness of how society can gain the greatest benefit from the solutions you devise.

An internationally recognized Bachelor degree in Advanced Technology is an excellent preparation for a number of different Master degrees at the University of Twente or other universities in the Netherlands or abroad.

If you choose to study Advanced Technology at the University of Twente, you are opting for high uality, project led education in an international environment and a personal and informal atmosphere. Do you want to know more about Advanced Technology? Read more about the programme at the University of Twente.
Do you have an inquiring mind and a strong desire to explore and understand the technical aspects of everything that happening in your world? Are you looking for a degree that will give you the ability to cope with almost any technological challenge? Then Advanced Technology is the programme for you! Discover why you should study Advanced Technology at the University of Twente. Check out the eligibility criteria or contact us for more information.

Computer Technology

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A computer is a general purpose device that can be programmed to carry out a set of arithmetic or logical operations automatically

ComputerSince a sequence of operations can be readily changed, the computer can solve more than one kind of problem.

Conventionally, a computer consists of at least one processing element, typically a central processing unit (CPU), and some form of memory. The processing element carries out arithmetic and logic operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices allow information to be retrieved from an external source, and the result of operations saved and retrieved.

In World War II, mechanical analog computers were used for specialized military applications. During this time the first electronic digital computers were developed. Originally they were the size of a large room, consuming as much power as several hundred modern personal computers (PCs).

Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space. Simple computers are small enough to fit into mobile devices, and mobile computers can be powered by small batteries. Personal computers in their various forms are icons of the Information Age and are what most people think of as computers. However, the embedded computers found in many devices from MP3 players to fighter aircraft and from toys to industrial robots are the most numerous.

Computer Technology first use of the word “computer” was recorded in 1613 in a book called “The yong mans gleanings” by English writer Richard Braithwait I haue read the truest computer of Times, and the best Arithmetician that euer breathed, and he reduceth thy dayes into a short number. Computer Technology referred to a person who carried out calculations, or computations, and the word continued with the same meaning until the middle of the 20th century. From the end of the 19th century the word began to take on its more familiar meaning, a machine that carries out computations.

Rudimentary calculating devices first appeared in antiquity and mechanical calculating aids were invented in the 17th century. Computer Technology first recorded use of the word "computer" is also from the 17th century, applied to human computers, people who performed calculations, often as employment. The first computer devices were conceived of in the 19th century, and only emerged in their modern form in the 1940s.

Charles Babbage, an English mechanical engineer and polymath, originated the concept of a programmable computer. Considered the father of the computer, he conceptualized and invented the first mechanical computer in the early 19th century. After working on his revolutionary difference engine, designed to aid in navigational calculations, in 1833 he realized that a much more general design, an Analytical Engine, was possible. The input of programs and data was to be provided to the machine via punched cards, a method being used at the time to direct mechanical looms such as the Jacquard loom. For output, the machine would have a printer, a curve plotter and a bell. The machine would also be able to punch numbers onto cards to be read in later. The Engine incorporated an arithmetic logic unit, control flow in the form of conditional branching and loops, and integrated memory, making it the first design for a general-purpose computer that could be described in modern terms as Turing-complete.

The machine was about a century ahead of its time. All the parts for his machine had to be made by hand - this was a major problem for a device with thousands of parts. Eventually, the project was dissolved with the decision of the British Government to cease funding. Babbage's failure to complete the analytical engine can be chiefly attributed to difficulties not only of politics and financing, but also to his desire to develop an increasingly sophisticated computer and to move ahead faster than anyone else could follow. Nevertheless his son, Henry Babbage, completed a simplified version of the analytical engine computing unit (the mill) in 1888. He gave a successful demonstration of its use in computing tables in 1906.

New Technology

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The latest technology

New Technology
that we describe is related to brain. Neuroscientists have made remarkable progress in recent years toward understanding how the brain works. And in coming years, Europe’s Human Brain Project will attempt to create a computational simulation of the human brain, while the U.S. BRAIN Initiative will try to create a wide ranging picture of brain activity. These ambitious projects will greatly benefit from a new resource detailed and comprehensive maps of the brain’s structure and its different regions.

As part of the Human Brain Project, an international team of researchers led by German and Canadian scientists has produced a three-dimensional atlas of the brain that has 50 times the resolution of previous such maps. The atlas, which took a decade to complete, required slicing a brain into thousands of thin sections and digitally stitching them back together with the help of supercomputers. Able to show details as small as 20 micrometers, roughly the size of many human cells, it is a major step forward in understanding the brain’s three-dimensional anatomy.

To guide the brain’s digital reconstruction, researchers led by Katrin Amunts at the Julich Research Centre in Germany initially used an MRI machine to image the postmortem brain of a 65 year old woman. The brain was then cut into ultrathin slices. The scientists stained the sections and then imaged them one by one on a flatbed scanner. Alan Evans and his coworkers at the Montreal Neurological Institute organized the 7,404 resulting images into a data set about a terabyte in size. Slicing had bent, ripped, and torn the tissue, so Evans had to correct these defects in the images. He also aligned each one to its original position in the brain. The result is mesmerizing: a brain model that you can swim through, zooming in or out to see the arrangement of cells and tissues.

At the start of the 20th century, a German neuroanatomist named Korbinian Brodmann parceled the human cortex into nearly 50 different areas by looking at the structure and organization of sections of brain under a microscope. “That has been pretty much the reference framework that we’ve used for 100 years,” Evans says. Now he and his coworkers are redoing ­Brodmann’s work as they map the borders between brain regions. The result may show something more like 100 to 200 distinct areas, providing scientists with a far more accurate road map for studying the brain’s different functions.

“We would like to have in the future a reference brain that shows true cellular resolution,” says Amunts about one or two micrometers, as opposed to 20. That’s a daunting goal, for several reasons. One is computational: Evans says such a map of the brain might contain several petabytes of data, which computers today can’t easily navigate in real time, though he’s optimistic that they will be able to in the future. Another problem is physical: a brain can be sliced only so thin.

Advances could come from new techniques that allow scientists to see the arrangement of cells and nerve fibers inside intact brain tissue at very high resolution. Amunts is developing one such technique, which uses polarized light to reconstruct three-­dimensional structures of nerve fibers in brain tissue. And a technique called Clarity, developed in the lab of Karl Deisseroth, a neuroscientist and bioengineer at Stanford University, allows scientists to directly see the structures of neurons and circuitry in an intact brain. The brain, like any other tissue, is usually opaque because the fats in its cells block light. Clarity melts the lipids away, replacing them with a gel-like substance that leaves other structures intact and visible. Though Clarity can be used on a whole mouse brain, the human brain is too big to be studied fully intact with the existing version of the technology. But Deisseroth says the technique can already be used on blocks of human brain tissue thousands of times larger than a thin brain section, making 3-D reconstruction easier and less error prone. And Evans says that while Clarity and polarized-light imaging currently give fantastic resolution to pieces of brain, “in the future we hope that this can be expanded to include a whole human brain.”

Tuesday, 11 November 2014

Information Technology

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Information technology (IT)

IT is the application of computers and telecommunications equipment to store, retrieve, transmit and manipulate data, often in the context of a business or other enterprise.

The term is commonly used as a synonym for computers and computer networks, but it also encompasses other information distribution technologies such as television and telephones. Several industries are associated with information technology, including computer hardware, software, electronics, semiconductors, internet, telecom equipment, e-commerce and computer services.

Humans have been storing, retrieving, manipulating and communicating information since the Sumerians in Mesopotamia developed writing in about 3000 BC, but the term information technology in its modern sense first appeared in a 1958 article published in the Harvard Business Review; authors Harold J. Leavitt and Thomas L. Whisler commented that "the new technology does not yet have a single established name. We shall call it information technology (IT)." Their definition consists of three categories: techniques for processing, the application of statistical and mathematical methods to decision-making, and the simulation of higher-order thinking through computer programs.

Based on the storage and processing technologies employed, it is possible to distinguish four distinct phases of IT development: pre-mechanical (3000 BC – 1450 AD), mechanical (1450–1840), electromechanical (1840–1940) and electronic (1940–present). This article focuses on the most recent period (electronic), which began in about 1940.
Devices have been used to aid computation for thousands of years, probably initially in the form of a tally stick. The Antikythera mechanism, dating from about the beginning of the first century BC, is generally considered to be the earliest known mechanical analog computer, and the earliest known geared mechanism. Comparable geared devices did not emerge in Europe until the 16th century, and it was not until 1645 that the first mechanical calculator capable of performing the four basic arithmetical operations was developed.

Electronic computers, using either relays or valves, began to appear in the early 1940s. The electromechanical Zuse Z3, completed in 1941, was the world's first programmable computer, and by modern standards one of the first machines that could be considered a complete computing machine. Colossus, developed during the Second World War to decrypt German messages was the first electronic digital computer. Although it was programmable, it was not general-purpose, being designed to perform only a single task. It also lacked the ability to store its program in memory; programming was carried out using plugs and switches to alter the internal wiring. The first recognisably modern electronic digital stored-program computer was the Manchester Small-Scale Experimental Machine (SSEM), which ran its first program on 21 June 1948.

The development of transistors in the late 1940s at Bell Laboratories allowed a new generation of computers to be designed with greatly reduced power consumption. The first commercially available stored-program computer, the Ferranti Mark I, contained 4050 valves and had a power consumption of 25 kilowatts. By comparison the first transistorised computer, developed at the University of Manchester and operational by November 1953, consumed only 150 watts in its final version.

Early electronic computers such as Colossus made use of punched tape, a long strip of paper on which data was represented by a series of holes, a technology now obsolete. Electronic data storage, which is used in modern computers, dates from the Second World War, when a form of delay line memory was developed to remove the clutter from radar signals, the first practical application of which was the mercury delay line. The first random-access digital storage device was the Williams tube, based on a standard cathode ray tube, but the information stored in it and delay line memory was volatile in that it had to be continuously refreshed, and thus was lost once power was removed. The earliest form of non-volatile computer storage was the magnetic drum, invented in 1932 and used in the Ferranti Mark 1, the world's first commercially available general-purpose electronic computer.

IBM introduced the first hard disk drive in 1956, as a component of their 305 RAMAC computer system. Most digital data today is still stored magnetically on hard disks, or optically on media such as CD-ROMs. Until 2002 most information was stored on analog devices, but that year digital storage capacity exceeded analog for the first time. As of 2007 almost 94% of the data stored worldwide was held digitally: 52% on hard disks, 28% on optical devices and 11% on digital magnetic tape. It has been estimated that the worldwide capacity to store information on electronic devices grew from less than 3 exabytes in 1986 to 295 exabytes in 2007, doubling roughly every 3 years.

Database management systems emerged in the 1960s to address the problem of storing and retrieving large amounts of data accurately and quickly. One of the earliest such systems was IBM's Information Management System (IMS), which is still widely deployed more than 40 years later. IMS stores data hierarchically, but in the 1970s Ted Codd proposed an alternative relational storage model based on set theory and predicate logic and the familiar concepts of tables, rows and columns. The first commercially available relational database management system (RDBMS) was available from Oracle in 1980.

All database management systems consist of a number of components that together allow the data they store to be accessed simultaneously by many users while maintaining its integrity. A characteristic of all databases is that the structure of the data they contain is defined and stored separately from the data itself, in a database schema.

The extensible markup language (XML) has become a popular format for data representation in recent years. Although XML data can be stored in normal file systems, it is commonly held in relational databases to take advantage of their "robust implementation verified by years of both theoretical and practical effort". As an evolution of the Standard Generalized Markup Language (SGML), XML's text-based structure offers the advantage of being both machine and human-readable.

Business Management

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Management in business and organisations

Business Managementis the function that coordinates the efforts of people to accomplish goals and objectives using available resources efficiently and effectively. Management comprises planning, organising, staffing, leading or directing, and controlling an organisation to accomplish the goal. Resourcing encompasses the deployment and manipulation of human resources, financial resources, technological resources, and natural resources. Management is also an academic discipline, a social science whose objective is to study social organisations.

Management involves identifying the mission, objective, procedures, rules and the manipulation of the human capital of an enterprise to contribute to the success of the enterprise. This implies effective communication: an enterprise environment (as opposed to a physical or mechanical mechanism), implies human motivation and implies some sort of successful progress or system outcome. As such, management is not the manipulation of a mechanism (machine or automated program), not the herding of animals, and can occur in both a legal as well as illegal enterprise or environment. Management does not need to be seen from enterprise point of view alone, because management is an essential function to improve ones life and relationships. Management is there everywhere and it has a wider range of application. Based on this, management must have humans, communication, and a positive enterprise endeavour. Plans, measurements, motivational psychological tools, goals, and economic measures (profit, etc.) may or may not be necessary components for there to be management. At first, one views management functionally, such as measuring quantity, adjusting plans, meeting goals. This applies even in situations where planning does not take place. From this perspective, Henri Fayol (1841–1925) considers management to consist of six functions:
  • Forecasting
  • Planning
  • Organising
  • Commanding
  • Coordinating
  • Controlling

Henri Fayol was one of the most influential contributors to modern concepts of management.

In another way of thinking, Mary Parker Follett (1868–1933), defined management as the art of getting things done through people. She described management as philosophy.

Critics, however, find this definition useful but far too narrow. The phrase "management is what managers do" occurs widely, suggesting the difficulty of defining management, the shifting nature of definitions and the connection of managerial practises with the existence of a managerial cadre or class.

One habit of thought regards management as equivalent to "business administration" and thus excludes management in places outside commerce, as for example in charities and in the public sector. More broadly,every organisation must manage its work, people, processes, technology, etc. to maximise effectiveness. Nonetheless, many people refer to university departments that teach management as "business schools". Some institutions (such as the Harvard Business School) use that name while others (such as the Yale School of Management) employ the more inclusive term "management".

English speakers may also use the term "management" or "the management" as a collective word describing the managers of an organisation, for example of a corporation. Historically this use of the term often contrasted with the term "Labor" - referring to those being managed.

But in the present era management's use is identified in the wide areas and its frontiers have been pushed to a broader range. Apart from profitable organisations even non-profitable organisations (NGO) apply management concepts. The concept and its uses are not constrained. Management on the whole is the process of planning, organising, staffing, leading and controlling.

Management operates through five basic functions: planning, organising, coordinating, commanding, and controlling.
  • Planning: Deciding what needs to happen in the future and generating plans for action(deciding in advance).
  • Organising: Making sure the human and nonhuman resources are put into place
  • Coordinating: Creating a structure through which an organisation's goals can be accomplished.
  • Commanding: Determining what must be done in a situation and getting people to do it.
  • Controlling: Checking progress against plans.


Business Technology

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Business technology

Business Technologyencompasses a wide range of hardware, software and services that keep companies running and enhance operations. Technology plays into every aspect of a business, from accounting to customer communications to product design and development. The rapid forward movement in technology development over the last couple of decades has provided more powerful and less expensive options for companies. Business technology can help small business look bigger than they are and keep them ahead in a competitive marketplace.

The most visible sector of small business technology is the hardware, the desktop computers, laptops, printers, monitors, cell phones, projectors, servers, digital cameras, keyboards and mice that keep a business going on a daily basis. Laptops, an increasingly popular computer hardware option for business users, are more mobile than ever. Budget-conscious small businesses often purchase consumer hardware rather than enterprise hardware, but many manufacturers offer products designed specifically for small business users.

Software covers everything from the operating system that a computer runs on to image editing programs, accounting software and word processing applications. Most businesses run on either a Windows or Macintosh platform. Macs are particularly popular with entrepreneurs who deal with multimedia and video creation. Most businesses use an office productivity software suite such as Microsoft Office or openoffice.org that includes word processing, presentation and database programs that handle a wide array of common business tasks. Business software also includes more specialised programs such as CAD design tools for architects and recording software for audio engineers.

The growth of the Internet has marked a sea change in small business technology. Businesses use websites to advertise, provide information, sell products and reach new customers. Software as a Service (SAAS) is software that is delivered in an ongoing fashion over the web rather than through Cd's or downloads. Often it is paid for in a monthly or yearly service plan. This can be a more affordable and flexible option for small businesses compared to traditional methods of purchasing and using software.

Business technology is not limited to uses surrounding desktop and laptop computers. Technology also makes a mark with high-tech manufacturing robots, advanced microscopes and other specialised hardware and software. Many tasks that used to be done by hand are now automated and handled by specialised technology tools. For example, an independent machine shop may use computer aided manufacturing equipment that combines specialised software with machines to create parts to specifications. Innovative small businesses are also working in high-tech industries like nanotechnology and biotechnology and are on the cutting edge of creating new technologies.

The smart use of business technology helps small companies stay ahead of the competition by improving communications, making employees more efficient and tapping into effective marketing channels. Small business owners are often pressed for time and wearing many different hats. The use of business tools like accounting software, email, customer relationship management applications and smart phones can take some of the burden off entrepreneurs and help them make the most effective use of their time. Up-and-coming generations of workers are accustomed to a world full of technology. Small businesses need to adapt and keep up with new advancements.
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